Saturday, 27 August 2011

Microsoft updates Xbox 360 ESPN channel with new features

Sports fans who own Microsoft's Xbox 360 console now have some new options for watching games. As promised several weeks ago, a major update to the console's ESPN3 channel is now available for console owners who have Xbox Live Gold access. As reported on the Major Nelson web site, the update brings a number of new features for the channel including being able to watch two live sports events at the same time via a split screen in 720p resolutions. Other new features include a new guide that shows off what's being offered for viewers on ESPN3 on the bottom of the screen. Fans of college football, which is just getting started here in the US, will be happy with the new scoreboard which allows fans to check out an updated list of the week's scores from the college scene on the right side of the screen while you watch your favorite game on the left side. You can also tag which future games are coming up and be reminded of them. The MySports feature lets you customize which games and game genres you are interested in seeing on the ESPN3 channel with news and highlights. There's also ESPN BottomLine, a new feature that offers up breaking news from the sports world. Kinect owners will also be happy with the ESPN3 update as they will be able to use the motion controller camera add on to control some aspects of the channel via voice control. You can use your voice to tell the channel to scroll through its content guide as well as play, pause and rewind sports highlights.

Counter-Strike: Global Offensive info, screens arrive

A number of bits and bobs from Valve’s Counter-Strike: Global Offensive have been revealed. First off, don’t expect a brand new game with everything new. The included seven maps — five for Bomb/Defuse, two for Hostage Rescue — are all based on existing ones from Counter-Strike 1.6 and Counter-Strike: Source. Like with Portal 2, PS3, PC and Mac players will be able to play together, with PS3 users able to even the odds by using a mouse and keyboard to play. DualShock and PS Move are also supported. Furthermore, Valve will be hosting its own servers for all versions. Players are able to host their own as well, though only Valve’s will do matchmaking based on skill. The first few shots from the game are out as well. Jump to the gallery here to have a look. And the debut in-game trailer’s below:

Halo: Combat Evolved Anniversary supports 3D TVs

Microsoft has announced that Halo: Combat Evolved Anniversary will have a 3D display mode. This confirms another piece of information from the report we gave you in February. Demonstrated to us at the recent Gamescom event in Germany, Halo's 3D intensity is scalable and only works in the game's updated graphics mode. Producer Dan Ayoub claims the framerate will stay "consistent" with 3D activated, even when things get hectic. The 3D experience will not be available in splitscreen co-op, nor when shifting over to Halo's original graphics engine. Halo: Combat Evolved Anniversary will be available on November 15.

Halo Anniversary adds 3 more maps, including PC version's 'Timberland

Reports from the frontlines of Halo Fest, as relayed by Major Nelson, have revealed three new multiplayer maps for the upcoming Halo: Combat Evolved Anniversary. The highlight of the bunch is probably Timberland, the pine-studded arena from the PC version of Halo (original version pictured), suitable for 8 to 16 players. Next up is Prisoner, a symmetrical map with bridges designed for 2-8 players. Finally, a new Firefight map has been announced. Titled Installation 04, the map is based on the level "Halo" from the original game, which you might remember as the first level in which Master Chief set foot on the ring world (after crash landing).

Halo: Reach title update coming in September, Armor Lock getting nerfed

At last night's Halo Fest event, we learned about a rather beefy title update to Halo: Reach that's set to launch sometime next month. The patch implements a number of significant (and, therefore, controversial) changes to the multiplayer title, with the biggest being the nerfing of the Armor Lock ability. Instead of making you an invulnerable juggernaut, Armor Lock now only prevents most of the damage done to you whilst locked, and no longer detaches stuck plasma grenades. Other changes include: the addition of "Shield Bleed-through," whereby damage done to players with a fraction of their shield remaining can now be carried over to their remaining health; an option to remove reticle bloom; the removal of a player's ability to deflect an oncoming sword lunge by meleeing (unless they too are using a sword); and the wholesale buffing of the pistol, bringing it closer to parity with its Halo: Combat Evolved predecessor.

Yes, of course the 'Gridlock' map will be in Gears of War 3

Epic Games has predictability on lock with the announcement of the tenth and final map for Gears of War 3 -- Gridlock, modified and revamped from the previous two Gears of War games. Gears 3's Gridlock will feature new weapon spawns and enhanced graphics (shocking), and will be set in the "eerie darkness of night." This is contrary to Epic's promise of brighter, less depressing maps, unless "eerie" means "as bright as the light of 1,000 suns" to Epic. Epic also confirmed Gears 3 will feature a skill-based lobby with the Casual Versus Multiplayer playlist, which will allow new players to compete against those of their same skill level, in order to prepare for the real bloodbaths of the normal lobbies. Read the full list of Gears 3 maps and their descriptions right here:

Final "Gears of War 3" Map Revealed as the Countdown to Launch Ticks Down
Epic Games unveils Gridlock, rounding out the list of 10 battlegrounds that will deliver this year's biggest must-have blockbuster

With less than a month until the most anticipated juggernaut of 2011 storms retail stores, Epic Games and Microsoft Studios today unleashed the first look at the complete lineup of "Gears of War 3" multiplayer maps, including the reveal of Gridlock, the revamped fan-favorite battleground returning from "Gears of War" and "Gears of War 2."

On top of the critically-acclaimed series' most epic-scale campaign yet, "Gears of War 3" is poised to deliver the must-have multiplayer experience of the year with 10 action-packed maps based on stunning campaign environments, all playable in Versus Multiplayer, Beast and Horde mode. Additionally, "Gears of War 3" includes a modified version of Gridlock, the legendary map that defined multiplayer gameplay in "Gears 1" and "Gears 2." Featuring graphical enhancements and new weapon spawns, the new Gridlock is set in the eerie darkness of night, forcing you to stay on your toes and work as a team as you stalk your opponents from the shadows.

Thanks to the participation and feedback of more than 1.2 million fans, "Gears of War 3" also features improved versions of Old Town, Thrashball and Trenches from this spring's public multiplayer beta. These maps have been enhanced based on player behavior to offer a more balanced and enjoyable experience for veterans and rookies alike. For example, Trenches features a new combat area that significantly changes the dynamic of the firefights, and similar modifications have been made to Trashball to better prevent spawn camping and level the playing field.

To further welcome newcomers to the "Gears" universe, "Gears 3" will include a Casual Versus Multiplayer playlist where new players will have the option to compete against one another. Based on massive amounts of data and testing, Epic can detect certain gameplay benchmarks and skill levels to maintain a safe arena where beginners can hone their skills, have fun, and prepare for the more advanced skill level lobbies.

Here is the full list of maps in "Gears of War 3," along with a description of each:

Checkout – Checkout's combat takes place in the carcass of an abandoned superstore. The shop owners tried to move their inventory with a closeout sale in the weeks leading up to the HOD evacuations, but ultimately had to walk away and leave everything to time and history. The intense close-quarters combat of the store aisles makes every decision important. Weapon selection is key, cover is essential to survival and every move has an impact. When facing your enemy, remember what the sign says: "Everything must go."

Drydock – Much has been written about the beauty of Seran culture, but people often forget the backbone of industry upon which it all relies. This shipyard stands full of undelivered goods and the necessary tools of a society's infrastructure. Its most prominent landmark is the rotting husk of a cargo ship that will forever stand in Drydock.

Gridlock – This ashen street was once a bustling tourist destination known for its quaint inns and waterfront cafés. Even the water is gone now, replaced by the burnt shell of a crater that stands as a testament to the loss of Seran humanity.

Hotel – Small island resorts such as this one catered to the opulent tastes of vacationing Serans. But as the Lambent infection spreads across the globe, tides are shifting to flood once popular beaches, and fierce winds batter and push at the walls of humanity's creations.

Mercy – This area was once a bustling town square filled with people, but it never recovered from the UIR mortar shellings of the Pendulum Wars. Emergence soon followed, and the already heartbroken residents were shown no mercy by Locust forces, leading to an almost immediate evacuation. This large and open central square is surrounded on all sides by sheltered passageways and buildings. A raised dais yields powerful weaponry and a view of virtually everything within range, but the power located there must be hard-earned and well-protected to provide any lasting advantage.

Old Town – Several remote areas of Sera managed to stave off the impact of Emergence for quite some time. Island towns such as this one were able to sustain themselves with small farms and a steady bounty from the ocean. But all good things must come to an end, and eventually they could hide no more. This is an excellent map for team-based play, with multiple areas that are well-suited to both attack and defense scenarios. A well-executed plan will often reap great rewards, and an enemy caught unaware can be flushed into a trap like a chicken free of its coop.

Overpass – As the Lambent infection spreads across Sera, the planet is quite literally falling apart. And as the substrata beneath this forgotten overpass begin to disintegrate, the entire city block is collapsing along with it, sliding into a vast underground cavern. Head for the high ground or you just might slide along with it. Battles in this highly dynamic map often focus around the elevated Overpass, where teams can hole up and take advantage of the protected position and emplaced weaponry located there. But gaining the high ground can also be a trap, as the team left below will most assuredly use mortars and orbital lasers to regain their lost footing.

Sandbar – This observation post once had a commanding view of the distant horizon. Never threatened, it was thought to be impenetrable due to its unpredictable coastline and the constant shifting of sandbars along the shallow water of the coastline. And it never did fall; it was simply abandoned when humanity fled from a threat that nobody could ever see coming.

Thrashball – This stadium was once home to a different sort of national hero, one who fought for honor and glory, instead of scrambling for survival. The invigorating roar of the crowd has been replaced by the melancholy moaning of wind in the empty stadium seats. Stadium matches are no longer restricted to the playing field, and the team that controls the concession stands earns a great advantage. The scoreboard still keeps track of every point earned, but its frayed support cables also make it a precarious trap for anyone foolish enough to run underneath it.

Trenches – The Locust have begun to carve mines and tunnels into the rocks of the Seran Deadlands, eking out any existence that resembles the underground passages of the Hollow they once called home. But this harsh environment is as relentless and unforgiving as any enemy they've ever had to face. The Locust Trenches are small and tight, with clean lines of sight across virtually the entire battlefield. The central hill leads to a fortified bunker with a strategically important vantage point. Once taken, it is rarely surrendered, unless opposing forces can manage to sneak up under the cover of a passing sandstorm that leaves everyone blind for a short while.

"Gears of War 3" features the series' deepest and most expansive multiplayer experience yet, delivering genre-defining action across an arsenal of competitive and cooperative modes, including versus multiplayer, four-player campaign co-op, Horde 2.0 and Beast mode. New recruits will enjoy the finely balanced gameplay and accessible game types, which allow anyone to instantly jump into the action.

The fastest pre-selling Xbox exclusive in history, "Gears of War 3" launches worldwide on Sept. 20, 2011, and in Japan on Sept. 22. Developed by acclaimed studio Epic Games, "Gears of War 3" is available for preorder today in three distinct editions – Standard ($59.99 USD), Limited ($79.99) and Epic ($149.99). For additional details on the game, please visit gearsofwar.xbox.com and follow the "Gears of War" team at http://www.facebook.com/gearsofwar.

Players will be able to customise the more than 50 weapons found in Battlefield 3, resulting in a huge range of options.In a post on the BattleBlog, D

Ever wanted to know the deep lore behind and automotive specs inside Halo's most abundant form of military transportation? You can and you will, provided you pick up Turn 10's upcoming racer, Forza Motorsport 4. At last night's Halo Fest event, the studio announced that the new, Halo 4 model of the ubiquitous Warthog would be featured as an easter egg in the game's spectatorial "Auto Vista" mode. This means that you'll be able to sail around the new iteration of the car (using either a controller or Kinect-based gestures), manipulating its every feature and learning more about its backstory thanks to some 343-penned narration. The best part? Those voiceovers are performed by Jen Taylor, the actor behind Halo's luminous guide, Cortana. The worst part? The Warthog's only viewable in Auto Vista mode, and won't be driveable in actual races. We suppose that would be unfair, because, you know, chaingun.